Motivating children to learn arithmetic with an adaptive robot game
Autor: | Mark A. Neerincx, Joris B. Janssen, Chrissy C. van der Wal, Rosemarijn Looije |
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Rok vydání: | 2011 |
Předmět: |
0209 industrial biotechnology
Social robot Computer science 4. Education media_common.quotation_subject 05 social sciences ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology Task (project management) Personalization Test (assessment) 020901 industrial engineering & automation Robot 0501 psychology and cognitive sciences Arithmetic Imitation Group level 050107 human factors Period (music) media_common |
Zdroj: | Social Robotics ISBN: 9783642255038 ICSR |
DOI: | 10.1007/978-3-642-25504-5_16 |
Popis: | Based on a ‘learning by playing' concept, a basic arithmetic learning task was extended with an engaging game to achieve long-term educational interaction for children. Personalization was added to this learning task, to further support the child's motivation and success in learning. In an experiment, twenty children (aged 9-10) interacted three times, spread over days, with a robot using the combined imitation and arithmetic game to test this support. Two versions of the robot were implemented. In one implementation the complexity of the arithmetic progressed towards a predefined group target. In the other version the assignments increased in complexity until a personal end level was reached. A subsequent free-choice period showed that children's motivation to play (and learn) was high, particularly when the game progressed to a personal target. Furthermore results show that most children in the last condition reach higher levels compared to the predefined group level. |
Databáze: | OpenAIRE |
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