Timeliness in information sharing within creative industries : Case: Finnish game design
Autor: | Miikka Lehtonen, Sören Kock, J. Tuomas Harviainen |
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Přispěvatelé: | Tampere University, Communication Sciences, Inuse, Rikkyo University, Hanken School of Economics, Department of Design, Aalto-yliopisto, Aalto University |
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Knowledge management
Video game development business.industry Information sharing 518 Media and communications Coopetition Temporality Interpersonal communication Library and Information Sciences coopetition 113 Computer and information sciences Creative industries Game design Information practices information sharing game design timeliness Business temporality games Information Systems |
Popis: | PurposeThis article aims to examine instances of timeliness and temporality in information sharing conducted by members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational information practices may take place on an individual and interpersonal level, and the ways in which timeliness impact information sharing.Design/methodology/approachThe article is based on three sets of interviews, gathered in 2012–2014, 2017–2018 and 2018–2020.FindingsThe authors identify six themes of information sharing and show that time is strongly tied to the ways in which people in the Finnish game development industry share information outside of their own companies.Originality/valueThis type of information sharing has not been previously researched. This study brings forth new knowledge on how timeliness influence information sharing within creative industries. |
Databáze: | OpenAIRE |
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