On Metrics for Location-Aware Games
Autor: | Carlos Granell, Sven Casteleyn, Luis E. Rodríguez-Pupo |
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Rok vydání: | 2017 |
Předmět: |
spatio-temporal metrics
Computer science Geography Planning and Development lcsh:G1-922 02 engineering and technology computer.software_genre Human–computer interaction geo-games Location aware 0202 electrical engineering electronic engineering information engineering Earth and Planetary Sciences (miscellaneous) Computers in Earth Sciences Measure (data warehouse) Class (computer programming) Multimedia location-aware games location-based games game analytics game analytics platforms 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education 020207 software engineering Game analytics Trajectory 0503 education computer lcsh:Geography (General) |
Zdroj: | ISPRS International Journal of Geo-Information; Volume 6; Issue 10; Pages: 299 Repositori Universitat Jaume I Universitat Jaume I ISPRS International Journal of Geo-Information, Vol 6, Iss 10, p 299 (2017) |
ISSN: | 2220-9964 |
DOI: | 10.3390/ijgi6100299 |
Popis: | Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to adequately address the spatio-temporal features such games exhibit. In this article, we analyse and discuss how existing game analytics platforms address the spatio-temporal features of location-aware games. Our analysis reveals that little support is available. Next, based on the analysis, we propose a classification of spatial metrics, embedded in existing literature, and discuss three types of spatial metrics-point-, trajectory- and area-based metrics-, and elaborate examples and difficulties. Finally, we discuss how spatial metrics may be deployed to improve gameplay in location-aware games. |
Databáze: | OpenAIRE |
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