Defining a Conceptual Framework for a Toolkit to Game Design
Autor: | Aresta, M��nica, Be��a, Pedro, Santos, Rita, Veloso, Ana Isabel |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: | |
Zdroj: | Journal of Digital Media & Interaction, Vol 4, Iss 11 (2021) |
ISSN: | 2184-3120 |
Popis: | Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit���s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project���s conceptual framework. Based on Fullerton���s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game���s structure and gameplay but also allow a contextualised analysis of all its elements. Journal of Digital Media & Interaction, vol. 4 n.�� 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11 |
Databáze: | OpenAIRE |
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