Defining a Conceptual Framework for a Toolkit to Game Design

Autor: Aresta, M��nica, Be��a, Pedro, Santos, Rita, Veloso, Ana Isabel
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Zdroj: Journal of Digital Media & Interaction, Vol 4, Iss 11 (2021)
ISSN: 2184-3120
Popis: Seeking to capitalize the interest of younger audiences in game creation activities, the Gamers4Nature project aims to develop a toolkit designed to support game design by allowing the manipulation of the several elements that compose a game. Prior to the toolkit���s development, there was the need to establish the respective conceptual framework. This paper describes the process of defining the project���s conceptual framework. Based on Fullerton���s perspective on game design, the framework was defined following a participatory design approach with the participation of different stakeholders (postgraduate students with extensive knowledge about game design and experts in the game design field). To ease the discussion sessions, a physical artifact (19 hexagonal pieces, and a honeycomb structured board) was developed. Results suggest that a non-linear approach to game design may promote not only the definition of the game���s structure and gameplay but also allow a contextualised analysis of all its elements.
Journal of Digital Media & Interaction, vol. 4 n.�� 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11
Databáze: OpenAIRE