The Implementation of Deep Reinforcement Learning in E-Learning and Distance Learning: Remote Practical Work
Autor: | M. Skouri, Fahd Ouatik, Abdelali El Gourari, Mustapha Raoufi |
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Rok vydání: | 2021 |
Předmět: |
Article Subject
Multimedia Coronavirus disease 2019 (COVID-19) Computer Networks and Communications Computer science E-learning (theory) Distance education Visibility (geometry) 020206 networking & telecommunications TK5101-6720 02 engineering and technology Recommender system computer.software_genre Field (computer science) Computer Science Applications Work (electrical) Telecommunication 0202 electrical engineering electronic engineering information engineering Reinforcement learning 020201 artificial intelligence & image processing computer |
Zdroj: | Mobile Information Systems, Vol 2021 (2021) |
ISSN: | 1875-905X 1574-017X |
Popis: | The world has seen major developments in the field of e-learning and distance learning, especially during the COVID-19 crisis, which revealed the importance of these two types of education and the fruitful benefits they have offered in a group of countries, especially those that have excellent infrastructure. At the Faculty of Sciences Semlalia, Cadi Ayyad University Marrakech, Morocco, we have created a simple electronic platform for remote practical work (RPW), and its results have been good in terms of student interaction and even facilitating the employment of a professor. The objective of this work is to propose a recommendation system based on deep quality-learning networks (DQNs) to recommend and direct students in advance of doing the RPW according to their skills of each mouse or keyboard click per student. We are focusing on this technology because it has strong, tremendous visibility and problem-solving ability that we will demonstrate in the result section. Our platform has enabled us to collect a range of students' and teachers' information and their interactions with the learning content we will rely on as inputs (a large number of images per second for each mouse or keyboard click per student) into our new system for output (doing the RPW). This technique is reflected in an attempt to embody the virtual teacher's image within the platform and then adequately trained with DQN technology to perform the RPW. © 2021 Abdelali El Gourari et al. |
Databáze: | OpenAIRE |
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