The Effects of Video Games in Memory and Attention
Autor: | Eirini – Zoi Kontostavlou, Athanasios Drigas, Chrysovalantis Kefalis |
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Rok vydání: | 2020 |
Předmět: |
LC8-6691
Multimedia Working memory video games memory attention visual working memory vwm General Engineering Theory and practice of education 010501 environmental sciences computer.software_genre Special aspects of education 01 natural sciences Education 03 medical and health sciences 0302 clinical medicine Information and Communications Technology 030212 general & internal medicine Older people Psychology Video game computer LB5-3640 0105 earth and related environmental sciences Research evidence |
Zdroj: | International Journal of Engineering Pedagogy (iJEP), Vol 10, Iss 1, Pp 51-61 (2020) |
ISSN: | 2192-4880 |
DOI: | 10.3991/ijep.v10i1.11290 |
Popis: | The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video games can serve as a vehicle for promoting the development of cogni-tive skills and especially memory and attention. |
Databáze: | OpenAIRE |
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