Creating Art Installation in Virtual Reality. The Stilleben Project

Autor: Jan K. Argasiński
Přispěvatelé: Department of Games Technology [Kakow], Uniwersytet Jagielloński w Krakowie = Jagiellonian University (UJ), Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi, TC 14, WG 14.4
Rok vydání: 2018
Předmět:
Zdroj: Entertainment Computing – ICEC 2018 ISBN: 9783319994253
ICEC
17th International Conference on Entertainment Computing (ICEC)
Esteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. Springer International Publishing, Lecture Notes in Computer Science, LNCS-11112, pp.301-304, 2018, Entertainment Computing – ICEC 2018. ⟨10.1007/978-3-319-99426-0_34⟩
DOI: 10.1007/978-3-319-99426-0_34
Popis: Part 3: Posters; International audience; The purpose of this paper is to present piece of interactive, Virtual Reality art that was created in UBU Lab at Jagiellonian University in Krakow, Poland. The work is presented in the context of transmedial design. The main challenge and motivation was to create immersive and affective/aesthetically intensive work with engagement of only simple, minimal resources. “The Stilleben” project was based on real-life artworks (graphics, installations, albums) by the artist Jakub Woynarowski and is example of exploratory design created in interdisciplinary, cultural computing laboratory just established at the Jagiellonian University.
Databáze: OpenAIRE