Changing opinion, knowledge, skill and behaviour of Vietnamese shrimp farmers by using serious board games

Autor: Nguyen Thanh Phuong, Tran Thi Phung Ha, Arnold K. Bregt, Roel H. Bosma, Tong Quoc Hiep, Arend Ligtenberg, Romina Rodela
Rok vydání: 2019
Předmět:
Vietnamese
Geography
Planning and Development

0211 other engineering and technologies
02 engineering and technology
Coastal zone
Education
Shrimp farming
Aquaculture and Fisheries
Laboratory of Geo-information Science and Remote Sensing
Laboratorium voor Geo-informatiekunde en Remote Sensing
Directie
Marketing
Agricultural productivity
Risk management
mangrove
Dean & Managers Office
learning
training
communication
Aquacultuur en Visserij
business.industry
extension
Toegepaste Informatiekunde
021107 urban & regional planning
04 agricultural and veterinary sciences
PE&RC
Natural resource
language.human_language
Shrimp
Environmental studies
Consciousness raising
WIAS
040103 agronomy & agriculture
language
0401 agriculture
forestry
and fisheries

Information Technology
General Agricultural and Biological Sciences
business
Zdroj: The Journal of Agricultural Education and Extension, 26(2), 203-221
The Journal of Agricultural Education and Extension 26 (2020) 2
ISSN: 1750-8622
1389-224X
DOI: 10.1080/1389224x.2019.1671205
Popis: Purpose: Mekong Delta's shrimp farming contributes to socio-economic development but tends to reduce the mangrove area. On the one hand, NGOs advocate balancing ecology and economy, while on the other hand, the Vietnamese government supports intensifying shrimp production. The latter strategy increases shrimp diseases and marginalises smallholders. To influence the opinions, knowledge and behaviour of shrimp farmers, we developed and tested a serious board game. Approach: Through several iterations, we designed a realistic board game mimicking local shrimp farming. Then, after conducting three sessions of gameplay with farmers in three sites, we assessed how this gameplay influenced players. We used a semi-experimental set-up by collecting data on the day of the gameplay, and on two further time-points. Findings: After the gameplays, farmers reported to have learned about the risks of monoculture-intensive-shrimp system and the advantages of hybrid systems. Likert ratings showed that players adopted innovations faster and, in case of shrimp diseases, consulted commercial service-providers less, but with other farmers more. They confirmed to have learned that the best strategy for them would be to adopt hybrid systems, i.e. intensify part of the area of mixed-mangrove or improved-extensive shrimp farms. Theoretical implications: Realistic board games can create opportunities for social learning and training of groups which are not always easy to reach. Practical implications: Board games can support transfer of knowledge and skills to farmers, and can develop their critical thinking. Creation: The findings that board games are effective in the context of a top-down extension systems offer value opportunities.
Databáze: OpenAIRE