Feasibility Study on Virtual Reality Based Basketball Tactic Training
Autor: | Tse-Yu Pan, Min-Chun Hu, Wan-Lun Tsai |
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Rok vydání: | 2022 |
Předmět: |
Basketball
Computer science media_common.quotation_subject Training system Virtual Reality ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Offensive Fidelity Virtual reality Basketball court Computer Graphics and Computer-Aided Design education.educational_institution_campus Human–computer interaction Signal Processing Computer Graphics Feasibility Studies Humans Learning Computer Vision and Pattern Recognition education Software media_common |
Zdroj: | IEEE Transactions on Visualization and Computer Graphics. 28:2970-2982 |
ISSN: | 2160-9306 1077-2626 |
DOI: | 10.1109/tvcg.2020.3046326 |
Popis: | In this work, a VR-based basketball training system comprising a standalone VR device and a tablet is proposed. The system is intended to improve the ability of players to understand offensive tactics and to enable them to perform these tactics correctly. We compare the training effectiveness of various degrees of immersion fidelity, including a conventional basketball tactic board, a 2D monitor, and virtual reality. A multi-camera-based human tracking system is developed and built around a real-world basketball court to record and analyze the running trajectory of each player during tactical execution. The accuracy of the running path and hesitation time at each tactical step is evaluated for each participant. Furthermore, we assess several subjective measurements, including simulator sickness, presence, and sport imagery ability, to carry out a more comprehensive exploration of the feasibility of the proposed VR framework for basketball tactics training. The results indicate that the proposed system is useful for learning complex tactics. Also, high VR immersion training benefits athletes in terms of abilities related to strategic imagery. |
Databáze: | OpenAIRE |
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