Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study

Autor: Pasin Israsena, Suwicha Jirayucharoensak, Solaphat Hemrungrojn, Setha Pan-Ngum
Rok vydání: 2020
Předmět:
cognition
medicine.medical_specialty
Biomedical Engineering
Physical Therapy
Sports Therapy and Rehabilitation

Information technology
Electroencephalography
Spatial memory
050105 experimental psychology
cognitive
03 medical and health sciences
0302 clinical medicine
Physical medicine and rehabilitation
Visual memory
medicine
brain exercise
0501 psychology and cognitive sciences
Effects of sleep deprivation on cognitive performance
EEG
serious game
serious gaming
brain game
Original Paper
medicine.diagnostic_test
Cambridge Neuropsychological Test Automated Battery
05 social sciences
Rehabilitation
aging
Montreal Cognitive Assessment
Cognition
neurofeedback
T58.5-58.64
Computer Science Applications
Psychiatry and Mental health
cognition training
Public aspects of medicine
RA1-1270
Neurofeedback
Psychology
030217 neurology & neurosurgery
Zdroj: JMIR Serious Games
JMIR Serious Games, Vol 9, Iss 2, p e26872 (2021)
ISSN: 2291-9279
Popis: Background The aging population is one of the major challenges affecting societies worldwide. As the proportion of older people grows dramatically, so does the number of age-related illnesses such as dementia-related illnesses. Preventive care should be emphasized as an effective tool to combat and manage this situation. Objective The aim of this pilot project was to study the benefits of using neurofeedback-based brain training games for enhancing cognitive performance in the elderly population. In particular, aiming for practicality, the training games were designed to operate with a low-cost consumer-grade single-channel electroencephalogram (EEG) headset that should make the service scalable and more accessible for wider adoption such as for home use. Methods Our training system, which consisted of five brain exercise games using neurofeedback, was serviced at 5 hospitals in Thailand. Participants were screened for cognitive levels using the Thai Mental State Examination and Montreal Cognitive Assessment. Those who passed the criteria were further assessed with the Cambridge Neuropsychological Test Automated Battery (CANTAB) computerized cognitive assessment battery. The physiological state of the brain was also assessed using 16-channel EEG. After 20 sessions of training, cognitive performance and EEG were assessed again to compare pretraining and posttraining results. Results Thirty-five participants completed the training. CANTAB results showed positive and significant effects in the visual memory (delayed matching to sample [percent correct] P=.04), attention (median latency P=.009), and visual recognition (spatial working memory [between errors] P=.03) domains. EEG also showed improvement in upper alpha activity in a resting state (open-eyed) measured from the occipital area (P=.04), which similarly indicated improvement in the cognitive domain (attention). Conclusions Outcomes of this study show the potential use of practical neurofeedback-based training games for brain exercise to enhance cognitive performance in the elderly population.
Databáze: OpenAIRE