Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study
Autor: | Pasin Israsena, Suwicha Jirayucharoensak, Solaphat Hemrungrojn, Setha Pan-Ngum |
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Rok vydání: | 2020 |
Předmět: |
cognition
medicine.medical_specialty Biomedical Engineering Physical Therapy Sports Therapy and Rehabilitation Information technology Electroencephalography Spatial memory 050105 experimental psychology cognitive 03 medical and health sciences 0302 clinical medicine Physical medicine and rehabilitation Visual memory medicine brain exercise 0501 psychology and cognitive sciences Effects of sleep deprivation on cognitive performance EEG serious game serious gaming brain game Original Paper medicine.diagnostic_test Cambridge Neuropsychological Test Automated Battery 05 social sciences Rehabilitation aging Montreal Cognitive Assessment Cognition neurofeedback T58.5-58.64 Computer Science Applications Psychiatry and Mental health cognition training Public aspects of medicine RA1-1270 Neurofeedback Psychology 030217 neurology & neurosurgery |
Zdroj: | JMIR Serious Games JMIR Serious Games, Vol 9, Iss 2, p e26872 (2021) |
ISSN: | 2291-9279 |
Popis: | Background The aging population is one of the major challenges affecting societies worldwide. As the proportion of older people grows dramatically, so does the number of age-related illnesses such as dementia-related illnesses. Preventive care should be emphasized as an effective tool to combat and manage this situation. Objective The aim of this pilot project was to study the benefits of using neurofeedback-based brain training games for enhancing cognitive performance in the elderly population. In particular, aiming for practicality, the training games were designed to operate with a low-cost consumer-grade single-channel electroencephalogram (EEG) headset that should make the service scalable and more accessible for wider adoption such as for home use. Methods Our training system, which consisted of five brain exercise games using neurofeedback, was serviced at 5 hospitals in Thailand. Participants were screened for cognitive levels using the Thai Mental State Examination and Montreal Cognitive Assessment. Those who passed the criteria were further assessed with the Cambridge Neuropsychological Test Automated Battery (CANTAB) computerized cognitive assessment battery. The physiological state of the brain was also assessed using 16-channel EEG. After 20 sessions of training, cognitive performance and EEG were assessed again to compare pretraining and posttraining results. Results Thirty-five participants completed the training. CANTAB results showed positive and significant effects in the visual memory (delayed matching to sample [percent correct] P=.04), attention (median latency P=.009), and visual recognition (spatial working memory [between errors] P=.03) domains. EEG also showed improvement in upper alpha activity in a resting state (open-eyed) measured from the occipital area (P=.04), which similarly indicated improvement in the cognitive domain (attention). Conclusions Outcomes of this study show the potential use of practical neurofeedback-based training games for brain exercise to enhance cognitive performance in the elderly population. |
Databáze: | OpenAIRE |
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