Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning
Autor: | De Wit, Jan, Willemsen, Bram, De Haas, Mirjam, Van Den Berghe, Rianne, Leseman, Paul, Oudgenoeg-Paz, Ora, Verhagen, Josje, Vogt, Paul, Krahmer, Emiel, Leerstoel Leseman, Education and Learning: Cognitive and Motor Disabilities |
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Přispěvatelé: | Leerstoel Leseman, Education and Learning: Cognitive and Motor Disabilities, ACLC (FGw) |
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.
HCI) Nonverbal communication non-verbale communicatie Social robotics second language learning Library and Information Sciences tweede taalverwerving Human-Computer Interaction human-robot interaction sociale robotica social robotics nonverbal communication Second language learning Human-robot interaction mens-robot interactie Software |
Zdroj: | Interacting with Computers, 33(6):6, 596-626. Oxford University Press Interacting with computers, 33(6), 596-626. Oxford University Press Interacting with Computers, 33(6), 596. Oxford University Press |
ISSN: | 1873-7951 0953-5438 |
Popis: | In this paper, we examine the process of designing robot-performed iconic hand gestures in the context of a long-term study into second language tutoring with children of approximately 5 years old. We explore four factors that may relate to their efficacy in supporting second language tutoring: the age of participating children; differences between gestures for various semantic categories, e.g. measurement words, such as small, versus counting words, such as five; the quality (comprehensibility) of the robot’s gestures; and spontaneous reenactment or imitation of the gestures. Age was found to relate to children’s learning outcomes, with older children benefiting more from the robot’s iconic gestures than younger children, particularly for measurement words. We found no conclusive evidence that the quality of the gestures or spontaneous reenactment of said gestures related to learning outcomes. We further propose several improvements to the process of designing and implementing a robot’s iconic gesture repertoire. |
Databáze: | OpenAIRE |
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