Animated examples as practice content in a Java programming course
Autor: | Lauri Malmi, Julio Guerra, Roya Hosseini, Teemu Sirkiä, Peter Brusilovsky |
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Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
ta113
Animated Examples Java Programming language Plain text Computer science 05 social sciences 050301 education 020207 software engineering 02 engineering and technology computer.file_format computer.software_genre Java Programming Code (semiotics) Course (navigation) Program Visualization 0202 electrical engineering electronic engineering information engineering Code Examples Learning Line (text file) Content (Freudian dream analysis) Annotated Examples 0503 education computer computer.programming_language |
Zdroj: | SIGCSE |
DOI: | 10.1145/2839509.2844639 |
Popis: | Code examples are commonly used learning resources that help students grasp various programming structures and concepts. However, example code usually requires explanations about what each line or part of the code does. Otherwise, students may find it difficult to follow an example. In this paper, we compare two types of code examples that use different techniques to describe important concepts in the code: annotated and animated examples. The former displays an explanation for a subset of lines in plain text, whereas the latter visualizes code execution. We studied the use and impact of these enhanced examples, provided as non-mandatory practice content, in three introductory Java courses. Our results suggest that animated examples are more engaging and have a positive impact on students' learning. As compared to annotated examples, students spent more time with animated examples and more likely completed them. Also, a positive relationship was found between the number of explored animated examples and the overall course grade. |
Databáze: | OpenAIRE |
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