Executive Functioning of Older Adults Correlates with Performance of Touchscreen App-Based Puzzles
Autor: | Givon Shaham N, Debbie Rand, Shelley A. Sternberg |
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Rok vydání: | 2018 |
Předmět: |
Adult
Male Pleasure Health (social science) InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g. HCI) education Applied psychology 050105 experimental psychology law.invention Executive Function User-Computer Interface Young Adult 03 medical and health sciences 0302 clinical medicine Touchscreen Games Recreational Reference Values law Surveys and Questionnaires Task Performance and Analysis Health care Humans 0501 psychology and cognitive sciences Geriatric Assessment Aged Aged 80 and over Trail Making Test business.industry 05 social sciences Rehabilitation Public Health Environmental and Occupational Health Calendars as Topic Achievement Mobile Applications Cognitive training Computer Science Applications Cross-Sectional Studies Video Games Motor Skills Female Independent Living business Psychology 030217 neurology & neurosurgery |
Zdroj: | Games for Health Journal. 7:271-276 |
ISSN: | 2161-7856 2161-783X |
Popis: | The use of touchscreen tablets has become common in healthcare. This technology has the potential to be used as a motivational tool for cognitive training. Age-related decline in executive functioning (EF) and dexterity may lead to poor performance using tablet applications (apps), but the impact on performance of app-based puzzles has not been studied.(1) To characterize and compare the experience performance of playing tablet apps of older and younger adults, (2) To determine if EF and dexterity contribute to performance of app-based puzzles.We performed a cross-sectional study of community-dwelling healthy older (n = 35) and younger adults (n = 34). EF was measured by the Trail Making Test (part B) (TMT-B) and the Weekly Calendar Planning Activity. Dexterity was assessed using the Nine-Hole Peg Test. Participants played three unfamiliar app-based puzzles requiring EF and filled out the short feedback questionnaire.All participants succeeded in playing the apps and reported enjoyment, however, older adults perceived less success and control. Significant differences in EF, dexterity, and performance were found between groups. EF of older adults (TMT-B) accounted for 17.7%-36.8% (P 0.05) of the total variance of performance.These findings have implications for the use of tablet apps for older adults. Longer instruction and training periods may be required for training EF among older adults. |
Databáze: | OpenAIRE |
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