Executive Functioning of Older Adults Correlates with Performance of Touchscreen App-Based Puzzles

Autor: Givon Shaham N, Debbie Rand, Shelley A. Sternberg
Rok vydání: 2018
Předmět:
Adult
Male
Pleasure
Health (social science)
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.
HCI)

education
Applied psychology
050105 experimental psychology
law.invention
Executive Function
User-Computer Interface
Young Adult
03 medical and health sciences
0302 clinical medicine
Touchscreen
Games
Recreational

Reference Values
law
Surveys and Questionnaires
Task Performance and Analysis
Health care
Humans
0501 psychology and cognitive sciences
Geriatric Assessment
Aged
Aged
80 and over

Trail Making Test
business.industry
05 social sciences
Rehabilitation
Public Health
Environmental and Occupational Health

Calendars as Topic
Achievement
Mobile Applications
Cognitive training
Computer Science Applications
Cross-Sectional Studies
Video Games
Motor Skills
Female
Independent Living
business
Psychology
030217 neurology & neurosurgery
Zdroj: Games for Health Journal. 7:271-276
ISSN: 2161-7856
2161-783X
Popis: The use of touchscreen tablets has become common in healthcare. This technology has the potential to be used as a motivational tool for cognitive training. Age-related decline in executive functioning (EF) and dexterity may lead to poor performance using tablet applications (apps), but the impact on performance of app-based puzzles has not been studied.(1) To characterize and compare the experience performance of playing tablet apps of older and younger adults, (2) To determine if EF and dexterity contribute to performance of app-based puzzles.We performed a cross-sectional study of community-dwelling healthy older (n = 35) and younger adults (n = 34). EF was measured by the Trail Making Test (part B) (TMT-B) and the Weekly Calendar Planning Activity. Dexterity was assessed using the Nine-Hole Peg Test. Participants played three unfamiliar app-based puzzles requiring EF and filled out the short feedback questionnaire.All participants succeeded in playing the apps and reported enjoyment, however, older adults perceived less success and control. Significant differences in EF, dexterity, and performance were found between groups. EF of older adults (TMT-B) accounted for 17.7%-36.8% (P 0.05) of the total variance of performance.These findings have implications for the use of tablet apps for older adults. Longer instruction and training periods may be required for training EF among older adults.
Databáze: OpenAIRE