A premixed autostereoscopic OptiX-based volume rendering
Autor: | Laurent Lucas, Yannick Remion, J. Lehuraux, G. Valette, Benjamin Battin |
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Přispěvatelé: | Centre de Recherche en Sciences et Technologies de l'Information et de la Communication - EA 3804 (CRESTIC), Université de Reims Champagne-Ardenne (URCA) |
Rok vydání: | 2015 |
Předmět: |
Parallel rendering
Computer science business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Software rendering 020207 software engineering 02 engineering and technology Image-based modeling and rendering [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] Real-time rendering 3D rendering Rendering (computer graphics) Computer graphics (images) 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Computer vision Tiled rendering Artificial intelligence Alternate frame rendering business ComputingMilieux_MISCELLANEOUS |
Zdroj: | IC3D 2015 International Conference on 3D Imaging (IC3D) 2015 International Conference on 3D Imaging (IC3D), Dec 2015, Liège, France. ⟨10.1109/IC3D.2015.7391834⟩ |
DOI: | 10.1109/ic3d.2015.7391834 |
Popis: | Present multi-view display techniques are often based on the use of multi-pass algorithms, one per view usually besides an additional step for image compositing. Generally linearly dependent on the number of views, these approaches introduce a bias by incorrectly considering that depth information is located at the pixel level, while the sub-pixel level would be more suitable to improve the intrinsic quality of the resulting images. In this paper, we introduce a new method for rendering multi-stereo views at interactive frame rates which is innovative on two main aspects: first it is based on an OptiX™ ray-tracing engine, second it uses a single premixed rendering pass operating at sub-pixel level. This approach has been tested on a specific volume rendering algorithm, natively supporting 3D displays. After a detailed description of our method, we present performance results for different use cases on an 8-view autostereoscopic 3D display. Quantitative aspects of the latency as well as resulting perceived image quality are measured for the proposed method and compared with a conventional multi-pass GPU approach. |
Databáze: | OpenAIRE |
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