Getting started procedure of a NC machine simplified by the use of a mixed-reality training scenario

Autor: Philippe Seitier, Patrick Gilles, Valérie Boudier, Michel Galaup, Pierre Lagarrigue
Přispěvatelé: Institut Clément Ader (ICA), Institut Supérieur de l'Aéronautique et de l'Espace (ISAE-SUPAERO)-Institut National des Sciences Appliquées - Toulouse (INSA Toulouse), Institut National des Sciences Appliquées (INSA)-Université de Toulouse (UT)-Institut National des Sciences Appliquées (INSA)-Université de Toulouse (UT)-Université Toulouse III - Paul Sabatier (UT3), Université de Toulouse (UT)-Centre National de la Recherche Scientifique (CNRS)-IMT École nationale supérieure des Mines d'Albi-Carmaux (IMT Mines Albi), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT), Serious Game Research Lab (SGRL), Institut national universitaire Champollion [Albi] (INUC), Université de Toulouse (UT)-Université de Toulouse (UT), Education, Formation, Travail, Savoirs (EFTS), Université Toulouse - Jean Jaurès (UT2J), Université de Toulouse (UT)-Université de Toulouse (UT)-École Nationale Supérieure de Formation de l'Enseignement Agricole de Toulouse-Auzeville (ENSFEA)
Jazyk: angličtina
Rok vydání: 2022
Předmět:
Zdroj: MATEC Web of Conferences
MATEC Web of Conferences, 2022, 368, ⟨10.1051/matecconf/202236801018⟩
ISSN: 2261-236X
Popis: International audience; To allow increased manufacturing quality and integration in Industry 4.0, machines have become increasingly complex, resulting in increasingly difficult operating procedures and therefore a longer and more expensive operatortraining period. Moreover, to be competitive in a global market where competition is sometimes distorted by local aid, European companies must be innovative and flexible. They must therefore be able to count on competent and responsive staff capable of adapting to the various workstations. The initial and continuous training of personnel is therefore a crucial need today. The arrival on the market of AR and VR technologies makes it possible to imagine new training models generally taking into account the technical possibilities, without rethinking the educational scenarios. The work carried out in this study consists of offering novice users a set of educational scenarios and an augmented reality device for handling a 3D printer. A first work carried out on a small group of students tests the autonomy of the users with this new material. A second experiment carried out on 80 first-year engineering school students made it possible to quantify usability using a standardized SUS questionnaire. The results show that the level of usability varies from good to excellent, regardless of whether the user has used a VR headset before. They also validate the transmission of technical skills. To obtain this result, the observed criterion is the effective printing of a part in an autonomous manner. The global work in progress aims at providing relevant training scenarios for the use of machine tools.
Databáze: OpenAIRE