Towards an Objective Measure of Presence
Autor: | Jacob Habgood, Johannes Schirm, Gabriela Tullius |
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Rok vydání: | 2019 |
Předmět: |
0209 industrial biotechnology
media_common.quotation_subject Illusion Measure (physics) Sensory system 02 engineering and technology Virtual reality computer.software_genre Contemporary theory Head tracking Task (project management) 020901 industrial engineering & automation Virtual machine 020204 information systems 0202 electrical engineering electronic engineering information engineering Psychology computer media_common Cognitive psychology |
Zdroj: | CHI PLAY (Companion) |
DOI: | 10.1145/3341215.3356263 |
Popis: | A large body of literature is concerned with models of presence-the sensory illusion of being part of a virtual scene-but there is still no general agreement on how to measure it objectively and reliably. For the presented study, we applied contemporary theory to measure presence in virtual reality. Thirty-seven participants explored an existing commercial game in order to complete a collection task. Two startle events were naturally embedded in the game progression to evoke physical reactions and head tracking data was collected in response to these events. Subjective presence was recorded using a post-study questionnaire and real-time assessments. Our novel implementation of behavioral measures lead to insights which could inform future presence research: We propose a measure in which startle reflexes are evoked through specific events in the virtual environment, and head tracking data is compared to the range and speed of baseline interactions. |
Databáze: | OpenAIRE |
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