On a Centrality Maximization Game

Autor: Fabio Fagnani, Giacomo Como, Maria Castaldo, Costanza Catalano
Rok vydání: 2020
Předmět:
PageRank
game theory
FOS: Computer and information sciences
social networks
Computer Science::Computer Science and Game Theory
0209 industrial biotechnology
Computer science
Systems and Control (eess.SY)
02 engineering and technology
Electrical Engineering and Systems Science - Systems and Control
law.invention
Combinatorics
symbols.namesake
020901 industrial engineering & automation
91A06
91A43
60J20

law
Network centrality
network formation
Bonacich centrality
PageRank
game theory
social networks

FOS: Electrical engineering
electronic engineering
information engineering

FOS: Mathematics
0202 electrical engineering
electronic engineering
information engineering

Bonacich centrality
Network centrality
Social and Information Networks (cs.SI)
Node (networking)
Probability (math.PR)
020208 electrical & electronic engineering
Computer Science - Social and Information Networks
Core (game theory)
Control and Systems Engineering
Nash equilibrium
Best response
symbols
Graph (abstract data type)
Centrality
Game theory
network formation
Mathematics - Probability
Zdroj: IFAC-PapersOnLine. 53:2844-2849
ISSN: 2405-8963
DOI: 10.1016/j.ifacol.2020.12.954
Popis: The Bonacich centrality is a well-known measure of the relative importance of nodes in a network. This notion is, for example, at the core of Google's PageRank algorithm. In this paper we study a network formation game where each player corresponds to a node in the network to be formed and can decide how to rewire his m out-links aiming at maximizing his own Bonacich centrality, which is his utility function. We study the Nash equilibria (NE) and the best response dynamics of this game and we provide a complete classification of the set of NE when m=1 and a fairly complete classification of the NE when m=2. Our analysis shows that the centrality maximization performed by each node tends to create undirected and disconnected or loosely connected networks, namely 2-cliques for m=1 and rings or a special "Butterfly"-shaped graph when m=2. Our results build on locality property of the best response function in such game that we formalize and prove in the paper.
Comment: 10 pages, 11 figures
Databáze: OpenAIRE