A Framework to Author Educational Interactions for Geographical Web Applications
Autor: | The Nhan Luong, Thierry Nodenot, Philippe Lopistéguy, Christophe Marquesuzaà |
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Přispěvatelé: | Laboratoire Informatique de l'Université de Pau et des Pays de l'Adour (LIUPPA), Université de Pau et des Pays de l'Adour (UPPA), Springer, French Aquitaine Region (project number 20071104037), Département of Pyrénées-Atlantiques ('Pyrénées : Itinéraires Educatifs' project) |
Rok vydání: | 2009 |
Předmět: |
agile approach
Computer science [SHS.EDU]Humanities and Social Sciences/Education 02 engineering and technology Interaction design World Wide Web 0202 electrical engineering electronic engineering information engineering Web application [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] Programmer interaction programming geographic information Computational model Focus (computing) authoring framework business.industry 4. Education [INFO.INFO-WB]Computer Science [cs]/Web 05 social sciences interaction design 050301 education 020207 software engineering web application Data science Identification (information) [INFO.EIAH]Computer Science [cs]/Technology for Human Learning DBLP business Engineering design process 0503 education Agile software development |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783642046353 EC-TEL Learning in the Synergy of Multiple Disciplines, 4th European Conference on Technology Enhanced Learning The 4th European Conference on Technology Enhanced Learning The 4th European Conference on Technology Enhanced Learning, Sep 2009, Nice, France. pp.769-775, ⟨10.1007/978-3-642-04636-0_82⟩ |
DOI: | 10.1007/978-3-642-04636-0_82 |
Popis: | International audience; This paper focuses on the production of authoring tools that teachers may use to prototype interactive geographical web applications. We present some computational models and a toolset that we designed to address some needs of teachers trying to make use of particular localized documents called "travel stories". Our research challenge is to enable teachers to design interaction scenarios for such a domain, avoiding any programmer intervention. In the design process, the teacher typically faces three activities: (a) Identification of candidate documents, (b) Evaluation of the adequacy of the document and (c) Production of the learning application making use of the selected document. In this paper, we mainly focus on the (c) Production activity. We highlight the necessary use of an "agile" approach to shorten as much as possible the delay between the design and the evaluation step of a prototype. To address the technological challenges raised by such an aim, we present WIND framework and we discuss its capabilities while considering some examples of interactive scenarios generated with WIND framework. |
Databáze: | OpenAIRE |
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