Multi-user predictive rendering on remote multi-GPU clusters
Autor: | Laurent Lucas, A. Chanonier, Joël Randrianandrasana, H. Deleau, Philippe Porral, M. Krajecki, Thomas G. Müller |
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Přispěvatelé: | Centre de Recherche en Sciences et Technologies de l'Information et de la Communication - EA 3804 (CRESTIC), Université de Reims Champagne-Ardenne (URCA), PSA Peugeot - Citroën (PSA), PSA Peugeot Citroën (PSA), United Visual Researchers (UVR), NVidia, Lucas, Laurent |
Rok vydání: | 2018 |
Předmět: |
Exploit
Computer science Distributed computing [INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR] [INFO.INFO-IM] Computer Science [cs]/Medical Imaging 02 engineering and technology [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM] Multi-user Rendering (computer graphics) Computer Graphics-Raytracing Computer graphics Computer Graphics-Distributed/Network graphics Predictive Rendering Server [INFO.INFO-DC] Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC] [INFO.INFO-IM]Computer Science [cs]/Medical Imaging 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Human-centered computing-Collaborative interaction ComputingMilieux_MISCELLANEOUS 050107 human factors 05 social sciences 020207 software engineering Load balancing (computing) [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] Visualization [INFO.INFO-DM] Computer Science [cs]/Discrete Mathematics [cs.DM] Workflow [INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV] [INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV] [INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC] |
Zdroj: | 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE) IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE) IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE), 2018, Reutlingen, Germany. pp.1-4, ⟨10.1109/3DCVE.2018.8637114⟩ GPU Technology Conference Europe (GTC) GPU Technology Conference Europe (GTC), NVidia, 2018, Munich, Germany |
DOI: | 10.1109/3dcve.2018.8637114 |
Popis: | International audience; Many stages of the industry workflow have been benefiting from CAD software applications and real-time computer graphics for decades allowing manufacturers to perform team project reviews and assessments while decreasing the need for expensive physical mockups. However, when it comes to the perceived quality of the final product, more sophisticated physically based engines are often preferred though involving huge computation times. In this context, our work aims at reducing this gap by providing a predictive rendering solution leveraging the computing resources offered by modern multi-GPU supercomputers. To that end, we propose a simple static load balancing approach leveraging the stochastic nature of Monte Carlo rendering. Our solution efficiently exploits the available computing resources and addresses the industry collaboration needs by providing a real-time multiuser web access to the virtual mockup. |
Databáze: | OpenAIRE |
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