Three-dimensional computer graphic animations for studying social approach behaviour in medaka fish: Effects of systematic manipulation of morphological and motion cues
Autor: | Masaki Yasugi, Eiji Watanabe, Seiichi Uchida, Tomohiro Nakayasu, Soma Shiraishi |
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Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
0301 basic medicine
Visual perception Time Factors Computer science Physiology Vision Oryzias lcsh:Medicine Social Sciences Social identity approach Motion (physics) Visual processing Computer graphics Grayscale User-Computer Interface 0302 clinical medicine Computer graphics (images) Medicine and Health Sciences Psychology lcsh:Science Zebrafish Computer animation Multidisciplinary biology Animal Behavior Fishes Animal Models Housing Animal Experimental Organism Systems Osteichthyes Vertebrates Visual Perception Engineering and Technology Sensory Perception Female Cues Research Article Fish Biology Digital Imaging Motor Activity Research and Analysis Methods 03 medical and health sciences Motion Model Organisms Computer Graphics Animals Social Behavior Sensory cue Behavior Analysis of Variance Internet Psychological Tests Biological Locomotion lcsh:R Organisms Biology and Life Sciences biology.organism_classification 030104 developmental biology Collective Human Behavior lcsh:Q Zoology 030217 neurology & neurosurgery Photic Stimulation Neuroscience |
Zdroj: | PLoS ONE PLoS ONE, Vol 12, Iss 4, p e0175059 (2017) |
ISSN: | 1932-6203 |
Popis: | We studied social approach behaviour in medaka fish using three-dimensional computer graphic (3DCG) animations based on the morphological features and motion characteristics obtained from real fish. This is the first study which used 3DCG animations and examined the relative effects of morphological and motion cues on social approach behaviour in medaka. Various visual stimuli, e.g., lack of motion, lack of colour, alternation in shape, lack of locomotion, lack of body motion, and normal virtual fish in which all four features (colour, shape, locomotion, and body motion) were reconstructed, were created and presented to fish using a computer display. Medaka fish presented with normal virtual fish spent a long time in proximity to the display, whereas time spent near the display was decreased in other groups when compared with normal virtual medaka group. The results suggested that the naturalness of visual cues contributes to the induction of social approach behaviour. Differential effects between body motion and locomotion were also detected. 3DCG animations can be a useful tool to study the mechanisms of visual processing and social behaviour in medaka. |
Databáze: | OpenAIRE |
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