Three-dimensional computer graphic animations for studying social approach behaviour in medaka fish: Effects of systematic manipulation of morphological and motion cues

Autor: Masaki Yasugi, Eiji Watanabe, Seiichi Uchida, Tomohiro Nakayasu, Soma Shiraishi
Jazyk: angličtina
Rok vydání: 2017
Předmět:
0301 basic medicine
Visual perception
Time Factors
Computer science
Physiology
Vision
Oryzias
lcsh:Medicine
Social Sciences
Social identity approach
Motion (physics)
Visual processing
Computer graphics
Grayscale
User-Computer Interface
0302 clinical medicine
Computer graphics (images)
Medicine and Health Sciences
Psychology
lcsh:Science
Zebrafish
Computer animation
Multidisciplinary
biology
Animal Behavior
Fishes
Animal Models
Housing
Animal

Experimental Organism Systems
Osteichthyes
Vertebrates
Visual Perception
Engineering and Technology
Sensory Perception
Female
Cues
Research Article
Fish Biology
Digital Imaging
Motor Activity
Research and Analysis Methods
03 medical and health sciences
Motion
Model Organisms
Computer Graphics
Animals
Social Behavior
Sensory cue
Behavior
Analysis of Variance
Internet
Psychological Tests
Biological Locomotion
lcsh:R
Organisms
Biology and Life Sciences
biology.organism_classification
030104 developmental biology
Collective Human Behavior
lcsh:Q
Zoology
030217 neurology & neurosurgery
Photic Stimulation
Neuroscience
Zdroj: PLoS ONE
PLoS ONE, Vol 12, Iss 4, p e0175059 (2017)
ISSN: 1932-6203
Popis: We studied social approach behaviour in medaka fish using three-dimensional computer graphic (3DCG) animations based on the morphological features and motion characteristics obtained from real fish. This is the first study which used 3DCG animations and examined the relative effects of morphological and motion cues on social approach behaviour in medaka. Various visual stimuli, e.g., lack of motion, lack of colour, alternation in shape, lack of locomotion, lack of body motion, and normal virtual fish in which all four features (colour, shape, locomotion, and body motion) were reconstructed, were created and presented to fish using a computer display. Medaka fish presented with normal virtual fish spent a long time in proximity to the display, whereas time spent near the display was decreased in other groups when compared with normal virtual medaka group. The results suggested that the naturalness of visual cues contributes to the induction of social approach behaviour. Differential effects between body motion and locomotion were also detected. 3DCG animations can be a useful tool to study the mechanisms of visual processing and social behaviour in medaka.
Databáze: OpenAIRE