Testing transformative energy scenarios through causal layered analysis gaming
Autor: | Sohail Inayatullah, Sirkka Heinonen, Matti Minkkinen, Joni Karjalainen |
---|---|
Rok vydání: | 2017 |
Předmět: |
ta520
Architectural engineering Computer science Metaphor Energy (esotericism) media_common.quotation_subject 0211 other engineering and technologies 02 engineering and technology computer.software_genre Session (web analytics) Management of Technology and Innovation 0502 economics and business Narrative Hardware_ARITHMETICANDLOGICSTRUCTURES Business and International Management Sociocultural evolution Action learning Applied Psychology media_common Multimedia 05 social sciences 021107 urban & regional planning Social learning Transformative learning computer 050203 business & management |
Zdroj: | Technological Forecasting and Social Change. 124:101-113 |
ISSN: | 0040-1625 |
DOI: | 10.1016/j.techfore.2016.10.011 |
Popis: | This paper presents the results of an innovative pilot experiment on elaborating transformative energy scenarios by using a causal layered analysis (CLA) game. CLA is an integrative and communicative method, which divides issues into four layers: litany, systemic causes, worldviews, and metaphors. In the piloted CLA game, four existing scenario drafts from the Neo-Carbon Energy project: “Radical Startups”, “Value-Driven Techemoths”, “Green DIY Engineers” and “New Consciousness” were used. The CLA game session, as depicted in this paper, worked through the CLA layers sequentially per each scenario, contributed new elements to the scenario narratives, and utilised roleplay for the worldview and metaphor layers. This CLA game highlighted the complexity, polyphony and actor dynamics of the future worlds. We identify four key benefits: developing the CLA game scenario methodology, gaming-based social learning, deepening of sociocultural energy scenario drafts and exploration of energy transformation toward renewable energy based futures. As a new type of CLA workshop, the game expanded the method's boundaries. Recommendations are presented for developing serious gaming further in scenario processes. |
Databáze: | OpenAIRE |
Externí odkaz: |