Shadow Map Construction using 2D Homography
Autor: | Trinh Xuan Hung, Trinh Hien Anh |
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Přispěvatelé: | Blue Eyes Intelligence Engineering & Sciences Publication (BEIESP) |
Rok vydání: | 2020 |
Předmět: |
shadow map
augmented reality GPU Environmental Engineering D6480049420/2020©BEIESP Computer science business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION General Engineering 2249-8958 Computer Science Applications Computer vision Artificial intelligence Shadow mapping business ComputingMethodologies_COMPUTERGRAPHICS Homography (computer vision) |
Zdroj: | International Journal of Engineering and Advanced Technology. 9:2485-2488 |
ISSN: | 2249-8958 |
DOI: | 10.35940/ijeat.d6480.049420 |
Popis: | In computer graphic applications, shadow plays an important role in expressing the reality of an object. Shadow shows the relationship between objects in space. Shadow map is one of the methods that meet the demand simplification in implementation and speed. This method made an alias around the border of shading. In this paper, we proposed a method using a 2D homography transformation. This method reduces the unused area in the shadow maps, so it can help to minimize the alias. With the experiment in VanMieu Tran Bien- a Vietnamese historical place, we compare the method with others. |
Databáze: | OpenAIRE |
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