Development of Virtual Reality Automotive Lab for Training in Engineering Students
Autor: | L. Hernandez-Quintanar, Karen Roa-Tort, Diego A. Fabila-Bustos, Josue D. Rivera-Fernandez, Macaria Hernández-Chávez, Ángel A. Pérez-Martínez, José M. Cortés-Caballero |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Leap Motion
Engineering Geography Planning and Development Automotive industry TJ807-830 Context (language use) Management Monitoring Policy and Law Virtual reality TD194-195 computer.software_genre Training (civil) Renewable energy sources Leap motion GE1-350 automotive systems education training Environmental effects of industries and plants Multimedia Renewable Energy Sustainability and the Environment business.industry Animation Environmental sciences Automotive systems Virtual learning environment virtual reality Oculus Rift S business computer |
Zdroj: | Sustainability Volume 13 Issue 17 Sustainability, Vol 13, Iss 9776, p 9776 (2021) |
ISSN: | 2071-1050 |
DOI: | 10.3390/su13179776 |
Popis: | A Virtual Reality application was developed to be used as an immersive virtual learning strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ infrared sensors, focused on students of the Automotive Systems Engineering academic program, as a practical teaching-learning tool in the context of Education 4.0 and the pandemic caused by COVID-19 that has kept schools closed since March 2020. The technological pillars of Industry 4.0 were used to profile students so that they can meet the demands of their professional performance at the industrial level. Virtual Reality (VR) plays a very important role for the production-engineering sector in areas such as design and autonomous cars, as well as in training and driving courses. The VR application provides the student with a more immersive and interactive experience, supported by 3D models of both the main parts that make up the four-stroke combustion engine and the mechanical workshop scenario it allows the student to manipulate the main parts of the four-stroke combustion engine through the Oculus Rift S controls and the Leap Motion Controller™ infrared sensors, and relate them to the operation of the engine, through the animation of its operation and the additional information shown for each part that makes it up in the application. |
Databáze: | OpenAIRE |
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