Virtual bowling
Autor: | Emanuele Panizzi, Marzia Riso, Maria De Marsico, Antonio Musolino, Francesca Romana Mattei, Manuel Prandini, Davide Sforza |
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Rok vydání: | 2020 |
Předmět: |
business.industry
Computer science media_common.quotation_subject 05 social sciences Virtual Reality Illusion VR evaluation VR interaction 020207 software engineering 02 engineering and technology Virtual reality User experience design Dynamics (music) Human–computer interaction Order (business) Schema (psychology) Physical context 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Multiplayer game business 050107 human factors media_common |
Zdroj: | AVI |
Popis: | This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation. |
Databáze: | OpenAIRE |
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