'History is our playground'
Autor: | Angus A. A. Mol, C.E. Ariese, K.H.J. Boom, Aris Politopoulos |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Ancient Greece
Archeology History Game Studies 060102 archaeology media_common.quotation_subject Entertainment industry 06 humanities and the arts Assassin's Creed GeneralLiterature_MISCELLANEOUS Authenticity 060104 history Action (philosophy) Archaeology 0601 history and archaeology Narrative Classics Creed media_common |
Zdroj: | Advances in Archaeological Practice, 7(3), 317-323 |
DOI: | 10.1017/aap.2019.30 |
Popis: | OverviewUbisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins, which entailed a massive reconstruction of Hellenistic Egypt, pushed the series even further back in time. With it, Ubisoft also launched its Discovery Tour, allowing players to explore the game's setting at their leisure and without combat. These trends continued in 2018's Assassin's Creed: Odyssey, set in Greece during the Peloponnesian War. This review discusses the narrative, world, and gameplay of the latest Assassin's Creed within the series more broadly. We provide a critical appraisal of the experience that Odyssey offers and link it to this question: in the Assassin's Creed series, do we engage in meaningful play with the past, or are we simply assassinating our way through history? |
Databáze: | OpenAIRE |
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