Augmented Reality for Subsurface Utility Engineering, Revisited
Autor: | Dieter Schmalstieg, Philipp Fleck, Clemens Arth, Marco Stranner, Lasse H. Hansen |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Computer science
Context (language use) Subsurface utility engineering computer.software_genre Domain (software engineering) Computer graphics Data visualization Human–computer interaction Global Positioning System Computer Graphics Daylighting Infrastructure Augmented Reality business.industry Location awareness Computer Graphics and Computer-Aided Design Excavation Visualization Localization Signal Processing Three-dimensional displays Augmented reality Computer Vision and Pattern Recognition business Surface reconstruction computer Software |
Zdroj: | Hansen, L H, Fleck, P, Stanner, M, Schmalstieg, D & Arth, C 2021, ' Augmented Reality for Subsurface Utility Engineering, Revisited ', I E E E Transactions on Visualization and Computer Graphics, vol. 27, no. 11, 21399443, pp. 4119-4128 . https://doi.org/10.1109/TVCG.2021.3106479 |
DOI: | 10.1109/TVCG.2021.3106479 |
Popis: | Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios. |
Databáze: | OpenAIRE |
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