Distribution Games: A New Class of Games With Application to User Provided Networks

Autor: Sinan Emre Tasci, Mordechai Shalom, Omer Korcak
Přispěvatelé: Işık Üniversitesi, Mühendislik ve Doğa Bilimleri Fakültesi, Bilgisayar Mühendisliği Bölümü, Işık University, Faculty of Engineering and Natural Sciences, Department of Computer Engineering, Shalom, Mordechai, Tasci S. E., Shalom M., KORÇAK Ö.
Rok vydání: 2022
Předmět:
Congestion Games
Sinyal İşleme
Mühendislik
User provided networks
ENGINEERING
Servers
Transportation
MATERIALS SCIENCE
Information Systems
Communication and Control Engineering

General Materials Science
Wireless fidelity
Telecommunication network management
ENGINEERING
ELECTRICAL & ELECTRONIC

Energy
Network resource
Computer Sciences
Elektrik ve Elektronik Mühendisliği
Multiple clients
Resource management
General Engineering
Congestion games
Access
Efficient
Physical Sciences
Engineering and Technology
Bilgisayar Bilimi
User Provided Networks
Bilgi Sistemleri
Haberleşme ve Kontrol Mühendisliği

Design
General Computer Science
Best response dynamics
Network management
Communication infrastructure
Distributed welfare games
User provided network
Bandwidth
Genel Mühendislik
Wireless fidelities
Bilgisayar Bilimleri
Qoe
Electrical and Electronic Engineering
Engineering
Computing & Technology (ENG)

Genel Bilgisayar Bilimi
Selection
Mühendislik
Bilişim ve Teknoloji (ENG)

COMPUTER SCIENCE
Distributed Welfare Games
Wireless sensor networks
Fizik Bilimleri
Signal Processing
Genel Malzeme Bilimi
MÜHENDİSLİK
ELEKTRİK VE ELEKTRONİK

Mühendislik ve Teknoloji
Distributed welfare game
Malzeme Bilimi
Zdroj: IEEE Access. 10:122796-122811
ISSN: 2169-3536
DOI: 10.1109/access.2022.3222779
Popis: This work was supported in part by IHS Kurumsal Teknoloji A.S., and in part by the Tuerkiye Bilimsel ve Teknik Arastirma Kurumu(TUBITAK) under Grant 115E389 User Provided Network (UPN) is a promising solution for sharing the limited network resources by utilizing user capabilities as a part of the communication infrastructure. In UPNs, it is an important problem to decide how to share the resources among multiple clients in decentralized manner. Motivated by this problem, we introduce a new class of games termed distribution games that can be used to distribute efficiently and fairly the bandwidth capacity among users. We show that every distribution game has at least one pure strategy Nash equilibrium (NE) and any best response dynamics always converges to such an equilibrium. We consider social welfare functions that are weighted sums of bandwidths allocated to clients. We present tight upper bounds for the price of anarchy and price of stability of these games provided that they satisfy some reasonable assumptions. We define two specific practical instances of distribution games that fit these assumptions. We conduct experiments on one of these instances and demonstrate that in most of the settings the social welfare obtained by the best response dynamics is very close to the optimum. Simulations show that this game also leads to a fair distribution of the bandwidth. IHS Kurumsal Teknoloji A.Ş Türkiye Bilimsel ve Teknolojik Araştırma Kurumu (TÜBİTAK) Publisher's Version Q2 WOS:000892934100001
Databáze: OpenAIRE