DiCE
Autor: | George Drettakis, Martin S. Banks, George Alex Koulieris, Frédo Durand, Rafal Mantiuk, Mathieu Chambe, Fangeheng Zhong |
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Rok vydání: | 2019 |
Předmět: |
Binocular rivalry
Visual perception business.industry Computer science media_common.quotation_subject 05 social sciences 020207 software engineering Stereoscopy 02 engineering and technology 050105 experimental psychology law.invention Rendering (computer graphics) law Perception 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Computer vision Artificial intelligence Depth perception business Binocular vision Dichoptic presentation media_common |
Zdroj: | SIGGRAPH Posters |
DOI: | 10.1145/3306214.3338578 |
Popis: | In stereoscopic displays, such as those used in VR/AR headsets, our two eyes are presented with different views. The disparity between the views is typically used to convey depth cues, but it could be used for other purposes. We devise a novel technique that takes advantage of binocular fusion to boost perceived local contrast and visual quality of images. Since the technique is based on fixed tone-curves, it has negligible computational cost and it is well suited for real-time applications, such as VR rendering. To control the trade-off between the level of enhancement and binocular rivalry, we conduct a series of experiments that lead to a new finding, explaining the factors that dominate the rivalry perception in a dichoptic presentation where two images of different contrasts are displayed. With this new inding, we demonstrate that the enhancement can be quantitatively measured and binocular rivalry is well controlled. |
Databáze: | OpenAIRE |
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