High Resolution Surface Reconstruction from Overlapping Multiple-Views

Autor: Mariette Yvinec, Nader Salman
Přispěvatelé: Geometric computing (GEOMETRICA), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria), ANR-07-RIAM-0013,GYROVIZ,Modélisation Automatique 3D Temps réel Robuste à partir d'Images Localisées(2007), Gyroviz, ANR-07- AM-013,Gyroviz, ANR-07- AM-013
Jazyk: angličtina
Rok vydání: 2009
Předmět:
Multiple-views
Computer science
Point cloud
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
02 engineering and technology
Cgal
Delaunay refinement
[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG]
0202 electrical engineering
electronic engineering
information engineering

Computer vision
ComputingMethodologies_COMPUTERGRAPHICS
business.industry
Delaunay triangulation
Visibility (geometry)
Process (computing)
ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.5: Computational Geometry and Object Modeling
Triangle soup
Restricted Delaunay triangulation
020202 computer hardware & architecture
Stereopsis
Data point
ACM: I.: Computing Methodologies/I.4: IMAGE PROCESSING AND COMPUTER VISION/I.4.5: Reconstruction
Computer Science::Computer Vision and Pattern Recognition
CImg
020201 artificial intelligence & image processing
Artificial intelligence
Noise (video)
business
Surface reconstruction
Ruppert's algorithm
Zdroj: SoCG 2009-Twenty-fifth annual symposium on Computational geometry
SoCG 2009-Twenty-fifth annual symposium on Computational geometry, Jun 2009, Aarhus, Netherlands. pp.104-105, ⟨10.1145/1542362.1542386⟩
Symposium on Computational Geometry
DOI: 10.1145/1542362.1542386⟩
Popis: International audience; Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us to extract from the images a sparse 3D point cloud on the scene surfaces. However, computing an accurate mesh of the scene based on such poor quality data points (noise, sparsity) is very difficult. Here we describe a simple yet original approach that uses both the stereo vision extracted point cloud and the calibrated images. Our method is a three-stage process in which the first stage merges, filters and smoothes the input 3D points. The second stage builds for each calibrated image a triangular depth-map and fuses the set of depth-maps into a triangle soup that minimize violations of size and visibility constraints. Finally, a mesh is computed from the triangle soup using a reconstruction method that combines restricted Delaunay triangulation and Delaunay refinement.
Databáze: OpenAIRE