Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
Autor: | Craig Gotsman, Alexander Bogomjakov |
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Jazyk: | angličtina |
Rok vydání: | 2001 |
Předmět: |
Vertex (computer graphics)
Triangle strip Computer science Progressive meshes Parallel computing Volume mesh Computer Graphics and Computer-Aided Design Mathematics::Numerical Analysis Rendering (computer graphics) Vertex (geometry) Combinatorics 000 computer science Computer Science::Graphics Triangle mesh Polygon mesh Static mesh MathematicsofComputing_DISCRETEMATHEMATICS ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Graphics Interface Scopus-Elsevier |
DOI: | 10.20380/gi2001.10 |
Popis: | Proceedings of Graphics Interface 2001, Ottawa, Ontario, Canada, Canada, 7 - 9 June 2001, 81-90 We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally. |
Databáze: | OpenAIRE |
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