Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes

Autor: Craig Gotsman, Alexander Bogomjakov
Jazyk: angličtina
Rok vydání: 2001
Předmět:
Zdroj: Graphics Interface
Scopus-Elsevier
DOI: 10.20380/gi2001.10
Popis: Proceedings of Graphics Interface 2001, Ottawa, Ontario, Canada, Canada, 7 - 9 June 2001, 81-90
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.
Databáze: OpenAIRE