Autor: |
Leon Y. Xiao, Laura L. Henderson, Philip W. S. Newall |
Rok vydání: |
2022 |
Předmět: |
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Zdroj: |
Addiction (Abingdon, England). 117(9) |
ISSN: |
1360-0443 |
Popis: |
Paid loot boxes are now more commonly implemented in the highest-grossing UK iPhone games (which is reflective of other Western markets) than reported by Zendle et al. (2020). This is due to multiple reasons: games with loot boxes becoming more popular; some popular games subsequently introducing loot boxes; methodological factors around loot box identification; and semantic ambiguities around what constitutes a ‘loot box.’ Policymakers and researchers should proceed on that updated basis. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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