Usability Engineering of Games: A Comparative Analysis of Measuring Excitement Using Sensors, Direct Observations and Self-Reported Data
Autor: | Arwa Alamoudi, Rawan Alabdulrahman, Sarah Alkoblan, Wea’am AlRashed, Noura Alomar |
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Rok vydání: | 2014 |
Předmět: |
Software Engineering (cs.SE)
FOS: Computer and information sciences Computer Science - Software Engineering Computer science Human–computer interaction business.industry Usability engineering Research studies Computer Science - Human-Computer Interaction Usability business Human-Computer Interaction (cs.HC) |
DOI: | 10.48550/arxiv.1409.0052 |
Popis: | Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a usability testing tool by considering three measures which are observers opinions, self reported data and EDA based physiological sensor data. These data were analyzed comparatively and statistically. It concludes by discussing the findings that has been obtained from those subjective and objective measures, which partially supports the hypothesis. Comment: Wearable technology, Usability testing, Affective computing, Q Sensor, Xbox Kinect, International Journal Of UbiComp (IJU), July 2014, Volume 5, Number 3 |
Databáze: | OpenAIRE |
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