Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments
Autor: | Tiberio Hernandez, Pablo Fiqueroa, Jean-Rémy Chardonnet, Frédéric Merienne, Jose Dorado |
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Přispěvatelé: | Universidad de los Andes [Bogota] (UNIANDES), Laboratoire d’Ingénierie des Systèmes Physiques et Numériques (LISPEN), Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM) |
Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Computer science
Synthèse d'image et réalité virtuelle [Informatique] media_common.quotation_subject 05 social sciences Spatial performance Virtual reality Space (commercial competition) Touchpad 050105 experimental psychology Motion (physics) [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] 03 medical and health sciences Task (computing) 0302 clinical medicine Human–computer interaction Perception Path integration Path (graph theory) Immersion (virtual reality) 0501 psychology and cognitive sciences 030217 neurology & neurosurgery media_common |
Zdroj: | IEEE Virtual Reality (VR) 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019, Osaka, Japan. pp.896-897 VR |
Popis: | International audience; Studies using virtual reality environments (VE) have shown that subjects can perform path integration tasks with acceptable performance. However, in these studies, subjects could walk naturally across large tracking areas, or researchers provided them with large- immersive displays. Unfortunately, these configurations are far from current consumer-oriented VEs (COVEs), and little is known about how their limitations influence this task. Using a triangle completion paradigm, we assessed the subjects' spatial performance when developing path integration tasks in two consumer-oriented displays (an HTC Vive and a GearVR) and two consumer-oriented interaction devices (a Virtuix Omni motion platform and a Touchpad Control). Our results show that when locomotion is available (motion platform condition), there exist significant effects regarding the display and the path. In contrast, when locomotion is mediated no effect was found. Some future research directions are therefore proposed. |
Databáze: | OpenAIRE |
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