Rendering continuous level-of-detail meshes by Masking Strips
Autor: | Oscar Ripolles, Miguel Chover, Francisco Ramos, Anna Puig-Centelles, Jesús Gumbau |
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Rok vydání: | 2009 |
Předmět: |
Multiresolution models
Computer science business.industry Multiresolution analysis Triangle strips Data structure Computer Graphics and Computer-Aided Design Simplification Level-of-detail Rendering (computer graphics) Computer graphics Modeling and Simulation Polygon mesh Computer vision Geometry and Topology Artificial intelligence Cache business Interactive visualization Software Computer animation ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Graphical Models. 71:184-195 |
ISSN: | 1524-0703 |
DOI: | 10.1016/j.gmod.2009.05.002 |
Popis: | In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers submeshes, textures, normals and bones for skeletal animations. The model has been designed to give view-independent continuous levels-of-detail and uses triangle strips for exploiting vertex cache and coherence for minimizing bus traffic. Furthermore, its data structures allow for an efficient extraction process where all unnecessary information is eliminated and also for progressive transmission. A new simplification strategy has also been developed, which preserves appearance and attributes. In the results section we present different images to show the visual quality obtained with this simplification method, as well as a study of the storage and rendering costs. © 2009 Elsevier Inc. All rights reserved. |
Databáze: | OpenAIRE |
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