Can children take advantage of nao gaze-based hints during gameplay?
Autor: | Eunice Mwangi, Emilia I. Barakova, Marta Díaz, Andreu Català, Matthias Rauterberg |
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Přispěvatelé: | Universitat Politècnica de Catalunya. Departament d'Organització d'Empreses, Universitat Politècnica de Catalunya. Departament d'Enginyeria de Sistemes, Automàtica i Informàtica Industrial, Universitat Politècnica de Catalunya. CETpD -Centre d'Estudis Tecnològics per a l'Atenció a la Dependència i la Vida Autònoma |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Artificial intelligence
0209 industrial biotechnology Matching (statistics) Robots en paral·lel -- Disseny i construcció 02 engineering and technology Intentions Interacció persona-ordinador Human–robot interaction Session (web analytics) Task (project management) 03 medical and health sciences 020901 industrial engineering & automation 0302 clinical medicine Human–computer interaction Child-robot interaction TUTOR computer.programming_language Social robot Nonverbal behavior Intel·ligència artificial ComputingMilieux_PERSONALCOMPUTING Social robotics Gaze-based interactions Robotics Gaze Human-computer interaction Robot Attentional cues Informàtica::Robòtica [Àrees temàtiques de la UPC] Psychology Human-robot interaction Robots Social psychology computer 030217 neurology & neurosurgery Facial orientation |
Zdroj: | HAI Recercat. Dipósit de la Recerca de Catalunya instname HAI 2017-Proceedings of the 5th International Conference on Human Agent Interaction, 17-20 October 2017, Bielefeld, Germany, 421-424 STARTPAGE=421;ENDPAGE=424;TITLE=HAI 2017-Proceedings of the 5th International Conference on Human Agent Interaction, 17-20 October 2017, Bielefeld, Germany UPCommons. Portal del coneixement obert de la UPC Universitat Politècnica de Catalunya (UPC) |
Popis: | This paper presents a study that analyzes the effects of robots’ gaze hints on children's performance in a card-matching game. We conducted a within-subjects study, in which children played a card game “Memory” in the presence of a robot tutor in two sessions. In one session, the robot gave hints to help the child find matching cards by looking at the correct match and, in the other session, the robot only looked at the child and did not give them any help. Our findings show that the use of gaze hints (help condition) made the matching task significantly easier and that children used a significantly fewer number of tries than without help. This study provides guidelines on how to design interactive behaviors for robots taking the role of tutors to elicit help-seeking behavior in children. |
Databáze: | OpenAIRE |
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