A methodology on extracting reusable software candidate components from open source games
Autor: | Antonios Gkortzis, Apostolos Ampatzoglou, Ignatios Deligiannis, Ioannis Stamelos |
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Jazyk: | angličtina |
Rok vydání: | 2012 |
Předmět: |
business.industry
Computer science component selection Reuse computer.software_genre metrics case study class dependencies component selection metrics case study Open source Development (topology) class dependencies Component (UML) Systems engineering Reusable software Web service Software engineering business computer |
Zdroj: | MindTrek Proceeding of the 16th International Academic MindTrek Conference, 93-100 STARTPAGE=93;ENDPAGE=100;TITLE=Proceeding of the 16th International Academic MindTrek Conference |
Popis: | Component-Based Software Engineering (CBSE) focuses on thedevelopment of reusable components in order to enable their reusein more systems, rather than only to be used to the original onesfor which they have been implemented in the first place (i.e.development for reuse) and the development of new systems withreusable components (i.e. development with reuse). This paperaims at introducing a methodology for the extraction of candidatereusable software components from open source games. Theextracted components have been empirically evaluated through acase study. Additionally, the component candidates that have beenextracted are available for reuse through a web service. |
Databáze: | OpenAIRE |
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