A methodology on extracting reusable software candidate components from open source games

Autor: Antonios Gkortzis, Apostolos Ampatzoglou, Ignatios Deligiannis, Ioannis Stamelos
Jazyk: angličtina
Rok vydání: 2012
Předmět:
Zdroj: MindTrek
Proceeding of the 16th International Academic MindTrek Conference, 93-100
STARTPAGE=93;ENDPAGE=100;TITLE=Proceeding of the 16th International Academic MindTrek Conference
Popis: Component-Based Software Engineering (CBSE) focuses on thedevelopment of reusable components in order to enable their reusein more systems, rather than only to be used to the original onesfor which they have been implemented in the first place (i.e.development for reuse) and the development of new systems withreusable components (i.e. development with reuse). This paperaims at introducing a methodology for the extraction of candidatereusable software components from open source games. Theextracted components have been empirically evaluated through acase study. Additionally, the component candidates that have beenextracted are available for reuse through a web service.
Databáze: OpenAIRE