Foveated Path Tracing
Autor: | Pekka Jääskeläinen, Timo Viitanen, Jarmo Takala, Matias Koskela |
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Přispěvatelé: | Tampere University, Department of Pervasive Computing, Research area: Computer engineering |
Rok vydání: | 2016 |
Předmět: |
Computer science
020207 software engineering Stereoscopy Screen space 02 engineering and technology Virtual reality 113 Computer and information sciences Graphics pipeline Refresh rate law.invention Rendering (computer graphics) law Computer graphics (images) Path tracing 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Augmented reality |
Zdroj: | Advances in Visual Computing ISBN: 9783319508344 ISVC (1) |
DOI: | 10.1007/978-3-319-50835-1_65 |
Popis: | Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stereoscopic and the refresh rate should be as high as 95Hz to make VR immersive. One promising technique for making the final push to meet these requirements is foveated rendering, where the rendering effort is prioritized on the areas where the user’s gaze lies. This requires rapid adjustment of level of detail based on screen space coordinates. Path tracing allows this kind of changes without much extra work. However, real-time path tracing is fairly new concept. This paper is a literature review of techniques related to optimizing path tracing with foveated rendering. In addition, we provide a theoretical estimation of performance gains available and calculate that 94% of the paths could be omitted. For this reason we predict that path tracing can soon meet the demanding rendering requirements of VR. acceptedVersion |
Databáze: | OpenAIRE |
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