Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas
Autor: | Ferran Altarriba Bertran, Laetitia Barbu, Saumya Gupta, Yoram Chisik, Erik T. Nilsen, Ruxandra Lupu, Cristina Valero, Marie-Monique Schaper, Laia Turmo Vidal |
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Rok vydání: | 2021 |
Předmět: |
2019-20 coronavirus outbreak
Coronavirus disease 2019 (COVID-19) Event (computing) Play Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) Culture Persona Participatory Research through Design Sight Situated Play Design Food Human–computer interaction Mediation Human-Food Interaction Children Zoom Psychology |
Zdroj: | CHI PLAY Chisik, Y, Schaper, M M, Altarriba Bertran, F, Lupu, R, Barbu, L, Turmo Vidal, L, Nilsen, E, Gupta, S & Valero, C 2021, Through the Zoom Glass : Drawing design inspiration from mediated playful interactions with food and child personas . in CHI PLAY 2021-Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play . Association for Computing Machinery, CHI PLAY 2021-Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 294-300, 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021, Virtual, Online, Austria, 18/10/2021 . https://doi.org/10.1145/3450337.3483452 |
DOI: | 10.1145/3450337.3483452 |
Popis: | In this paper we describe our experiences in running a workshop aimed at exploring the use of playful food interactions as a means of uncovering design insights for child oriented food technologies and experiences. The workshop was originally planned as an in-person event in which we could jointly experience the gustatory and olfactory elements of the food items at hand and interact with their tactile properties. However, as a result of the COVID-19 (coronavirus) pandemic, we converted the workshop into a virtual event in which participants had to convey their multisensory food experiences and ideas through the limited sight and sound capabilities offered by online platforms such as Zoom and Miro. We report on the methods used and reflect on how the constraints of digital mediation and the desire of participants to overcome these constraints shaped the experience and outcome of the workshop. |
Databáze: | OpenAIRE |
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