Designing and developing a virtual reality escape game for youth vocational rehabilitation
Autor: | Jaana-Maija Koivisto, Kati Nykänen, Salla Kuuluvainen, Jessi Maunula, Elina Kauhanen, Kaijus Varjonen, Satu Jumisko-Pyykkö, Kyösti Koskela, Taina Romppanen |
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Rok vydání: | 2023 |
Předmět: | |
Zdroj: | University of Helsinki |
ISSN: | 1461-7234 0020-8728 |
DOI: | 10.1177/00208728221143653 |
Popis: | Due to the COVID-19 pandemic, youth unemployment has been growing with increased risks of social exclusion. Vocational rehabilitation helps young people to plan their future and find their way into education and working life. New methods based on the needs of young people are needed for youth vocational rehabilitation, whose target group is young people aged 16–29. This article describes the design and development process of a virtual reality escape game for vocational rehabilitation. The study uses a design-based research methodology. As a result of the research process, a new and innovative tool, an escape game played with a virtual headset and controllers, was developed for young people needing support with life management skills. The results of testing sessions held as part of the process showed that young people, social workers and rehabilitation professionals found gaming useful for vocational rehabilitation. As a practical implication, the virtual reality escape game can be used with young people to identify and develop life management, study and work skills. However, more research is needed on its use and effectiveness in vocational rehabilitation. |
Databáze: | OpenAIRE |
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