Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing
Autor: | Alexander Soska, Christian Wolff, Jürgen Mottok |
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Rok vydání: | 2017 |
Předmět: |
Game mechanics
Serious Games Card Game Software Test Game Design Pattern Video game development Multimedia Computer science Game design document Game programming 05 social sciences ComputingMilieux_PERSONALCOMPUTING 020207 software engineering 02 engineering and technology computer.software_genre 004 Informatik Game design 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Game development tool Video game design Game Developer computer 050107 human factors |
Zdroj: | EDUCON |
DOI: | 10.5283/epub.51773 |
Popis: | One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed implementation summarizes our experiences and shows an exemplary realization. erschienen in: Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON) : date and venue: 25-28 April 2017, Athens, Greece ISBN 978-1-5090-5467-1 |
Databáze: | OpenAIRE |
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