Popis: |
This research dealt with the organization of a particular hyper-textual code, the Hyperrepresentation, which, according to the rules of representation, allows knowledge, understanding and communication of architectural and urban spaces. The aim is, thus, to provide a tool for organizing an act as information and transmission system not only of the evidential reality, the physical place, but also, a more hidden reality, not easy to read, which contributes to the creation of an architecture or a city (the designed place of research, of knowledge and testing, where there are traces of processes, theories, and cultural links). Our proposal is to establish a Hyper-representation, through which to develop a "form" of innovative display, to facilitate analysis and testing a large amount of complex evolving data, in an accurate and rapid way. Hyper-representation considers as one can more easily understand a 3D geometric model and wants to map the evolving data and their properties on three-dimensional objects, to obtain changing objects related to their dynamic and effective changes. In other words, this special view allows the user to understand, also intuitively, every kind of change: geometric, positional, dimensional, chromatic properties and so forth, contributing to a profound learning, even more intuitive, of the represented reality. As mentioned, methodologies and technologies of the Hyper-representation must involve interacting, organized inputs and multi-disciplinary efforts, not only expert people in representation, but also in history. sociology, architecture, computer science, communication, etc. all these figures have to produce their contribution, but representation has the main task to transmit in the proper manner knowledge. |