Development of the MPEG-H TV Audio System for ATSC 3.0
Autor: | Harald Fuchs, Johannes Hilpert, Michael Kratschmer, Nils Günther Peters, Max Neuendorf, Moo-Young Kim, Richard Fug, Guillaume Fuchs, Schuh Florian, Simone Füg, Elena Burdiel, Deep Sen, Benjamin Schubert, Andreas Niedermeier, Sascha Disch, Achim Kuntz, Czelhan Bernd, Robert Bleidt, Jochen Issing, Murtaza Adrian, Sascha Dick, Fabian Küch, Jürgen Herre |
---|---|
Přispěvatelé: | Publica |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Audio signal
Multimedia Computer science 020206 networking & telecommunications 02 engineering and technology computer.file_format computer.software_genre law.invention High fidelity MPEG-2 Advanced Audio Coding law 0202 electrical engineering electronic engineering information engineering Media Technology 020201 artificial intelligence & image processing Electrical and Electronic Engineering Sound quality Audio over Ethernet computer HDMI Digital audio |
Popis: | A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implemented for ATSC 3.0 broadcasting. The system offers immersive sound to increase the realism and immersion of programming, and offers audio objects that enable interactivity or personalization by viewers. Immersive sound may be broadcast using loudspeaker channel-based signals or scene-based components in combination with static or dynamic audio objects. Interactivity can be enabled through broadcaster-authored preset mixes or through user control of object gains and positions. Improved loudness and dynamic range control allows tailoring the sound for best reproduction on a variety of consumer devices and listening environments. The system includes features to allow operation in HD-SDI broadcast plants, storage, and editing of complex audio programs on existing video editor software or digital audio workstations, frame-accurate switching of programs, and new technologies to adapt current mixing consoles for live broadcast production of immersive and interactive sound. Field tests at live broadcast events were conducted during system design and a live demonstration test bed was constructed to prove the viability of the system design. The system also includes receiver-side components to enable interactivity, binaural rendering for headphone, or tablet computer listening, a ""3D soundbar"" for immersive playback without overhead speakers, and transport over HDMI 1.4 connections in consumer equipment. The system has been selected as a proposed standard of ATSC 3.0 and is the sole audio system of the UHD ATSC 3.0 broadcasting service currently being deployed in South Korea. |
Databáze: | OpenAIRE |
Externí odkaz: |