Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments
Autor: | Frédéric Merienne, Yaoping Hu, Aida Erfanian, Stanley Tarng, Jeremy Plouzeau |
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Přispěvatelé: | University of Calgary, Laboratoire d'Electronique, d'Informatique et d'Image [EA 7508] (Le2i), Université de Technologie de Belfort-Montbeliard (UTBM)-Université de Bourgogne (UB)-École Nationale Supérieure d'Arts et Métiers (ENSAM), Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement-Centre National de la Recherche Scientifique (CNRS), Laboratoire d'Electronique, d'Informatique et d'Image UMR CNRS 6306 ( Le2i ), Université de Technologie de Belfort-Montbeliard ( UTBM ) -Centre National de la Recherche Scientifique ( CNRS ) -École Nationale Supérieure d'Arts et Métiers ( ENSAM ) -Université de Bourgogne ( UB ) -AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
3D interaction
Computer science InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g. HCI) Synthèse d'image et réalité virtuelle [Informatique] Haptics Virtual reality 050105 experimental psychology Task (project management) 03 medical and health sciences 0302 clinical medicine [ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC] Human–computer interaction 0501 psychology and cognitive sciences Computer vision [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] Sensory cue Haptic technology Mechanism (biology) business.industry 05 social sciences 3D user interaction [ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR] [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] Interface homme-machine [Informatique] Artificial intelligence business 030217 neurology & neurosurgery |
Zdroj: | IEEE Virtual Reality IEEE Virtual Reality, Mar 2017, Los Angeles, United States. pp.257-258, ⟨10.1109/VR.2017.7892274⟩ IEEE Virtual Reality, Mar 2017, Los Angeles, United States. IEEE, IEEE Virtual Reality, pp.257-258, 2017, 〈10.1109/VR.2017.7892274〉 VR |
DOI: | 10.1109/VR.2017.7892274⟩ |
Popis: | International audience; Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies showed that the integration of visual and haptic cues follows maximum likelihood estimation (MLE). Little effort focuses however on the mechanism of integrating force and vibrotactile cues. We thus investigated MLE's suitability for integrating these cues. Within a VE, human users undertook 3D interaction of navigating a flying drone along a high-voltage transmission line for inspection. The users received individual force or vibrotactile cues, and their combinations in collocated and dislocated settings. The users' task performance including completion time and accuracy was assessed under each individual cue and setting. The presence of the vibrotactile cue promoted a better performance than the force cue alone. This agreed with the applicability of tactile cues for sensing 3D surfaces, herein setting a baseline for using MLE. The task performance under the collocated setting indicated a degree of combining the individual cues. In contrast, the performance under the dislocated setting was alike under the individual vibrotactile cue. These observations imply a possible role of MLE in integrating force and vibrotactile cues for 3D user interaction within VEs. |
Databáze: | OpenAIRE |
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