Spatial Skills and Perceptions of Space: Representing 2D Drawings as 3D Drawings inside Immersive Virtual Reality

Autor: Paola Bustamante-Escapa, Hugo C. Gómez-Tone, John Bustamante-Escapa, Jorge Martín-Gutiérrez
Jazyk: angličtina
Rok vydání: 2021
Předmět:
architecture
Computer science
media_common.quotation_subject
0211 other engineering and technologies
02 engineering and technology
Space (commercial competition)
lcsh:Technology
3D drawing
lcsh:Chemistry
Human–computer interaction
Perception
021105 building & construction
General Materials Science
Architecture
Instrumentation
lcsh:QH301-705.5
media_common
ComputingMethodologies_COMPUTERGRAPHICS
spatial perception
Fluid Flow and Transfer Processes
Orientation (computer vision)
lcsh:T
Process Chemistry and Technology
05 social sciences
General Engineering
050301 education
immersive virtual reality
Spatial perception
lcsh:QC1-999
Computer Science Applications
Visualization
lcsh:Biology (General)
lcsh:QD1-999
lcsh:TA1-2040
sketching
3d drawing
spatial skills
Spatial skills
lcsh:Engineering (General). Civil engineering (General)
0503 education
lcsh:Physics
Zdroj: Applied Sciences, Vol 11, Iss 1475, p 1475 (2021)
Applied Sciences
Volume 11
Issue 4
ISSN: 2076-3417
Popis: Rapid freehand drawings are of great importance in the early years of university studies of architecture, because both the physical characteristics of spaces and their sensory characteristics can be communicated through them. In order to draw architectural spaces, it is necessary to have the ability to visualize and manipulate them mentally, which leads us to the concept of spatial skills
but it also requires a development of spatial perception to express them in the drawings. The purpose of this research is to analyze the improvement of spatial skills through the full-scale sketching of architectural spaces in virtual immersive environments and to analyze spatial perception in reference to the capture of spatial sensations in virtual immersive environments. Spatial skills training was created based on the freehand drawing of architectural spaces using Head Mounted Displays (HMD) and registered the spatial sensations experienced also using HMD, but only in previously modeled realistic spaces. It was found that the training significantly improved orientation, rotation and visualization, and that the sensory journey and experimentation of architectural spaces realistically modeled in immersive virtual reality environments allows for the same sensations that the designer initially sought to convey.
Databáze: OpenAIRE