Spatial Skills and Perceptions of Space: Representing 2D Drawings as 3D Drawings inside Immersive Virtual Reality
Autor: | Paola Bustamante-Escapa, Hugo C. Gómez-Tone, John Bustamante-Escapa, Jorge Martín-Gutiérrez |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
architecture
Computer science media_common.quotation_subject 0211 other engineering and technologies 02 engineering and technology Space (commercial competition) lcsh:Technology 3D drawing lcsh:Chemistry Human–computer interaction Perception 021105 building & construction General Materials Science Architecture Instrumentation lcsh:QH301-705.5 media_common ComputingMethodologies_COMPUTERGRAPHICS spatial perception Fluid Flow and Transfer Processes Orientation (computer vision) lcsh:T Process Chemistry and Technology 05 social sciences General Engineering 050301 education immersive virtual reality Spatial perception lcsh:QC1-999 Computer Science Applications Visualization lcsh:Biology (General) lcsh:QD1-999 lcsh:TA1-2040 sketching 3d drawing spatial skills Spatial skills lcsh:Engineering (General). Civil engineering (General) 0503 education lcsh:Physics |
Zdroj: | Applied Sciences, Vol 11, Iss 1475, p 1475 (2021) Applied Sciences Volume 11 Issue 4 |
ISSN: | 2076-3417 |
Popis: | Rapid freehand drawings are of great importance in the early years of university studies of architecture, because both the physical characteristics of spaces and their sensory characteristics can be communicated through them. In order to draw architectural spaces, it is necessary to have the ability to visualize and manipulate them mentally, which leads us to the concept of spatial skills but it also requires a development of spatial perception to express them in the drawings. The purpose of this research is to analyze the improvement of spatial skills through the full-scale sketching of architectural spaces in virtual immersive environments and to analyze spatial perception in reference to the capture of spatial sensations in virtual immersive environments. Spatial skills training was created based on the freehand drawing of architectural spaces using Head Mounted Displays (HMD) and registered the spatial sensations experienced also using HMD, but only in previously modeled realistic spaces. It was found that the training significantly improved orientation, rotation and visualization, and that the sensory journey and experimentation of architectural spaces realistically modeled in immersive virtual reality environments allows for the same sensations that the designer initially sought to convey. |
Databáze: | OpenAIRE |
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