The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays
Autor: | Alejandro Martin-Gomez, Nassir Navab, Andreas Keller, Daniel Roth, Jakob Weiss, Ulrich Eck |
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Rok vydání: | 2022 |
Předmět: |
Computer science
media_common.quotation_subject ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Context (language use) Computer graphics User-Computer Interface Computer Graphics Humans Computer vision Chromatic scale ComputingMethodologies_COMPUTERGRAPHICS media_common Depth Perception Focus (computing) Creative visualization Augmented Reality business.industry Equipment Design Computer Graphics and Computer-Aided Design Visualization Signal Processing Augmented reality Computer Vision and Pattern Recognition Artificial intelligence Depth perception business Software |
Zdroj: | IEEE Transactions on Visualization and Computer Graphics. 28:4156-4171 |
ISSN: | 2160-9306 1077-2626 |
DOI: | 10.1109/tvcg.2021.3079849 |
Popis: | Estimating the depth of virtual content has proven to be a challenging task in Augmented Reality (AR) applications. Existing studies have shown that the visual system makes use of multiple depth cues to infer the distance of objects, occlusion being one of the most important ones. The ability to generate appropriate occlusions becomes particularly important for AR applications that require the visualization of augmented objects placed below a real surface. Examples of these applications are medical scenarios in which the visualization of anatomical information needs to be observed within the patient's body. In this regard, existing works have proposed several focus and context (F+C) approaches to aid users in visualizing this content using Video See-Through (VST) Head-Mounted Displays (HMDs). However, the implementation of these approaches in Optical See-Through (OST) HMDs remains an open question due to the additive characteristics of the display technology. In this article, we, for the first time, design and conduct a user study that compares depth estimation between VST and OST HMDs using existing in-situ visualization methods. Our results show that these visualizations cannot be directly transferred to OST displays without increasing error in depth perception tasks. To tackle this gap, we perform a structured decomposition of the visual properties of AR F+C methods to find best-performing combinations. We propose the use of chromatic shadows and hatching approaches transferred from computer graphics. In a second study, we perform a factorized analysis of these combinations, showing that varying the shading type and using colored shadows can lead to better depth estimation when using OST HMDs. |
Databáze: | OpenAIRE |
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