Augmented learning for industrial education
Autor: | Jan P. Menn, Günther Seliger, Mustafa Severengiz, Andrea Katherija Lorenz, Carsten Ulbrich, Jörg Krüger, Jonas Wassermann |
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Přispěvatelé: | Publica |
Rok vydání: | 2020 |
Předmět: |
Computer science
Learning environment Digital content Learning object Cognition Industrial education Industrial and Manufacturing Engineering Human–computer interaction Management of Technology and Innovation Augmented reality Decision Sciences (miscellaneous) Augmented learning Merge (version control) Social Sciences (miscellaneous) |
Zdroj: | International Journal of Sustainable Manufacturing. 4:396 |
ISSN: | 1742-7231 1742-7223 |
DOI: | 10.1504/ijsm.2020.107139 |
Popis: | An efficient learning environment is required to cope with today's increasing innovation speed. Companies need methods and tools to transfer knowledge to employees in a fast way. Learners' cognitive focus should be shifted towards learning at the learning object, instead of transferring information from teaching material to the real world. Current learning environments are mostly incapable to merge physical learning tools with digital content at its point of use; therefore, the learner has to do it. Augmented reality offers the opportunity to show learning content directly on physical objects and to interact with it. Within this paper, two approaches on how to use augmented reality for teaching purposes are shown. One is for special machinery assembly of turbomachinery and the other for cocoa liquor production. |
Databáze: | OpenAIRE |
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