Relationship Between Traditional Games and the Intensity of Emotions Experienced by Participants
Autor: | Joseba Etxebeste, Pere Lavega, José I. Alonso, Jaume March, Francisco Lagardera |
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Rok vydání: | 2014 |
Předmět: |
Adult
Male Competitive Behavior Emotions Physical Therapy Sports Therapy and Rehabilitation Predictor variables Motor Activity Physical education Developmental psychology Motor domain Young Adult Sex Factors Humans Orthopedics and Sports Medicine Cooperative Behavior Students Psychomotor learning Physical Education and Training Multimethodology Erikson's stages of psychosocial development General Medicine Nephrology Female Psychology human activities Social psychology |
Zdroj: | Research Quarterly for Exercise and Sport. 85:457-467 |
ISSN: | 2168-3824 0270-1367 |
DOI: | 10.1080/02701367.2014.961048 |
Popis: | The aims of this study were to analyze the intensity of emotions (positive, negative, or ambiguous) produced when players took part in traditional games with a different social structure and to examine the explanations given by those participants for these emotional experiences.Participants (N = 556) were recruited from 4 Spanish universities. After taking part in each of the games, they were asked to complete the Games and Emotions Questionnaire to indicate the intensity of their emotional experiences and to explain what, in their view, had led to the strongest emotion felt.The application of a mixed-methods approach identified statistically significant differences in relation to 3 variables. These were (a) the type of emotion, (b) motor domain, and (c) type of result (win, loss, and noncompetitive). The intensity of positive emotions was higher in cooperative games and lower in individual games. Comments referring to negative emotions were more frequent as the social structure of games became more complex (minimal presence of individual games and predominance of cooperation-opposition games). Winning was associated with the highest intensity ratings of positive and ambiguous emotions, whereas being defeated produced the highest values for negative emotions. The intensity ratings for negative emotions were lower in noncompetitive games than in games where players lost.The results confirm that traditional games can play a key role in relation to the emotional facets of physical education. |
Databáze: | OpenAIRE |
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