Playing with friends - The importance of social play during the COVID-19 pandemic
Autor: | Jens Krüger, Sebastian Cmentowski |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Value (ethics)
FOS: Computer and information sciences Coronavirus disease 2019 (COVID-19) business.industry Social distance 05 social sciences Internet privacy Computer Science - Human-Computer Interaction ComputingMilieux_PERSONALCOMPUTING 050301 education Context (language use) Digital media Human-Computer Interaction (cs.HC) Entertainment Informatik Pandemic 0501 psychology and cognitive sciences Social play business Psychology 0503 education 050107 human factors |
Zdroj: | Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play CHI PLAY (Companion) |
Popis: | In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online media, such as social networks or videotelephony, to keep in touch with friends and family. In this context, online games, combining entertainment with social interactions, also experienced a notable growth. In our work, we focused on the potential of games as a replacement for social contacts in the COVID-19 crisis. Our online survey results indicate that the value of games for social needs depends on individual gaming habits. Participants playing mostly multiplayer games increased their playtime and mentioned social play as a key motivator. Contrarily, non-players were not motivated to add games as communication channels. We deduce that such crises mainly catalyze existing gaming habits. |
Databáze: | OpenAIRE |
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