The adventure of an adventure videogame in French

Autor: Carmen de Castro Castro, Juan Manuel Muñoz González, Ana Isabel Brazo Millán
Rok vydání: 2021
Předmět:
Zdroj: Digital Education Review; No 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 257-269
Digital Education Review; No. 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 257-269
Digital Education Review; Núm. 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 257-269
RCUB: Revistas Científicas de la Universidad de Barcelona
Universidad de Barcelona (UB)
RCUB. Revistas Científicas de la Universidad de Barcelona
instname
ISSN: 2013-9144
DOI: 10.1344/der.2021.39.257-269
Popis: With the understanding that videogames have become a powerful resource not only for entertainment but also as an educational resource for foreign language teaching today, the objective of this study was to examine the use of the videogame Broken Sword for the teaching of French as a second language in a higher education setting. To assess the suitability of the video game as a foreign language teaching tool, a quantitative methodology based on a 22-item ad hoc questionnaire was used, through which we collected the assessment of the students. Despite the expectations and the high degree of participation and cooperation of the students surveyed, the results revealed an attitude of indifference regarding the videogame’s contributions to language learning. We considered the results to be very positive, as for many of the students this exercise was not only a test with a language that they did not master yet, but also had technical difficulties that they had to overcome. The challenge of this experience invites us to continue working with new videogames titles and to improve our future methodological interventions.
Databáze: OpenAIRE